Ben Houston
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c2ea1ff659
physicallyCorrect -> physicallyCorrectLights.
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9 лет назад |
Ben Houston
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bca32d50e9
physicalLights -> physicallyCorrect, PHYSICAL_LIGHTS -> PHYSICALLY_CORRECT, update documentation.
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10 лет назад |
Ben Houston
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0abbb037dd
implement basic physical lights mode.
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10 лет назад |
Ben Houston
|
b701b7eb00
inline tone mapping mostly works.
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10 лет назад |
Ben Houston
|
0bdcff2afc
spelling: PremultipiedAlphaBlending -> PremultipliedAlphaBlending
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10 лет назад |
Ben Houston
|
64a1eb9406
swithch from materia.premultipledAlpha to material.blend = THREE.PremultipiedAlphaBlending.
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10 лет назад |
Ben Houston
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ce91ae9e46
fix two bugs with premultiplied alpha implementation.
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10 лет назад |
Ben Houston
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001aab65fe
forgotten file.
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10 лет назад |
Mr.doob
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b1ebee188d
WebGLPrograms: Simplified getTextureEncodingFromMap().
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10 лет назад |
Mr.doob
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24d32ead01
WebGLProgram* clean up.
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10 лет назад |
Mr.doob
|
c2b8ba5b41
Merge pull request #8237 from bhouston/pmrem4
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10 лет назад |
Ben Houston
|
4c1eaac555
float and half HDR CUbe Maps load and are properly generated. Something wrong when using RGBE encoding.
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10 лет назад |
Ben Houston
|
7210aadabb
fix accessing internal WebGLRenderer current render target.
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10 лет назад |
Ben Houston
|
f3d4aae57b
more work on PMREM
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10 лет назад |
Ben Houston
|
4051cb6dcd
fix accessing internal WebGLRenderer current render target.
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10 лет назад |
Ben Houston
|
53bf8967bd
Merge branch 'pmrem2' into output_encoding
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10 лет назад |
Ben Houston
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2cb466afb2
Merge branch 'dev' of git@github.com:mrdoob/three.js into output_encoding
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10 лет назад |
Ben Houston
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10d75a14fc
move getTextureEncodingFromMap to WebGLPrograms enclosure.
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10 лет назад |
Ben Houston
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a763534c70
add support for linearToOutputTexel texture.encoding.
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10 лет назад |
Mr.doob
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8f15583b5f
WebGLPrograms: Clean up.
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10 лет назад |
Ben Houston
|
125d522812
clean up per @mrdoob's comment here: https://github.com/mrdoob/three.js/pull/8217#discussion_r54030483
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10 лет назад |
Ben Houston
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ebdba81f51
add backwards compatibility for WebGLRenderer.gammaInput, support WebGLRenderTargets as maps.
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10 лет назад |
Ben Houston
|
0540e0e3dd
Merge branch 'texture_encoding' of git@github.com:bhouston/three.js.git into pmrem2
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10 лет назад |
Ben Houston
|
e2c86dae12
adopt macro-defined encodings, remove uniform defined encodings.
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10 лет назад |
Ben Houston
|
6ae79e97a8
mostly working.
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10 лет назад |
Mr.doob
|
63f8ded1c7
WebGLPrograms: Removed unused numShadows reference.
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10 лет назад |
Mr.doob
|
e0e0b2724b
Removed SHADOWMAP_DEBUG.
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10 лет назад |
WestLangley
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f802fc13ef
MeshStandardMaterial: remove reflectivity, reflectivityMap
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10 лет назад |
Mr.doob
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f2c5b2391b
WebGLPrograms: Clean up.
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10 лет назад |
Mr.doob
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4099b1bf27
WebGLRenderer: MAX_SHADOWS to NUM_SHADOWS renaming.
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10 лет назад |