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Martin Wicke 089741d0ad initialize face.vertexNormals and __tmpVertices more often, to make sure they are available when computeVertexNormals is called (again) after faces or vertices have changed. 12 vuotta sitten
build eb6c64d6db r64 12 vuotta sitten
docs 364b3567b7 Merge branch 'master' of https://github.com/handsome-b-wonderful/three.js into dev 12 vuotta sitten
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examples 880a191da2 Optimised SimulatorRenderer. 12 vuotta sitten
src 089741d0ad initialize face.vertexNormals and __tmpVertices more often, to make sure they are available when computeVertexNormals is called (again) after faces or vertices have changed. 12 vuotta sitten
test 5292d19570 Added tests 12 vuotta sitten
utils 3413f66083 Merge branch 'master' of https://github.com/brycefisher/three.js into dev 12 vuotta sitten
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 13 vuotta sitten
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 13 vuotta sitten
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README.md ad419d40bd r59 13 vuotta sitten

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

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