Samuel Rigaud 5f4914a6b7 Typos (#30138) il y a 1 an
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AfterimagePass.js afd51058a7 AfterimagePass: Use copy shader. (#29691) il y a 1 an
BloomPass.js 53711ab0c3 Typos (#30119) il y a 1 an
BokehPass.js 0a94879355 BokehPass: Correctly set `aspect` in `setSize()`. (#27063) il y a 2 ans
ClearPass.js eadd35e44c Examples: use import maps + polyfill (#23255) il y a 4 ans
CubeTexturePass.js da820c4dab Shader Refactoring (#24805) il y a 3 ans
DotScreenPass.js f096de7b87 Shaders: Add name property (#26101) il y a 2 ans
EffectComposer.js ffa7aa79d8 Eslint: run fix with new rules (#29997) il y a 1 an
FilmPass.js ee785fc940 FilmPass: Simplify implementation. (#26573) il y a 2 ans
GTAOPass.js bad533f2a9 examples: post-processing material AO (#27475) il y a 2 ans
GlitchPass.js 07ec4e8e1f WebGLRenderer: Remove WebGL 1 support. (#27836) il y a 1 an
HalftonePass.js 047f163354 Examples: Remove dependency checks from postprocessing. (#25051) il y a 3 ans
LUTPass.js f2876ce8dc LUTPass: Remove redundant precision qualifier. (#27945) il y a 1 an
MaskPass.js 0d7d5ea4d2 MaskPass: Make sure depth and color buffer are writable. (#26382) il y a 2 ans
OutlinePass.js 5f4914a6b7 Typos (#30138) il y a 1 an
OutputPass.js ddecdd14ba WebGLRenderer: Rename `KhronosNeutralToneMapping` to `NeutralToneMapping`. (#27717) il y a 1 an
Pass.js 6bb78f5377 Pass: Cleanup geometry for FullScreenQuad. (#26938) il y a 2 ans
RenderPass.js 687a4caf8c fix: Make the render background get the correct Alpha (#28459) il y a 1 an
RenderPixelatedPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) il y a 2 ans
RenderTransitionPass.js c870fa1e9d RenderTransitionPass: Simplify `render()`. (#28555) il y a 1 an
SAOPass.js ffa7aa79d8 Eslint: run fix with new rules (#29997) il y a 1 an
SMAAPass.js ffa7aa79d8 Eslint: run fix with new rules (#29997) il y a 1 an
SSAARenderPass.js dbc9b46f84 SSAARender: Add property to control the stencil buffer. (#29082) il y a 1 an
SSAOPass.js 53711ab0c3 Typos (#30119) il y a 1 an
SSRPass.js 53711ab0c3 Typos (#30119) il y a 1 an
SavePass.js c1655d49d4 CopyShader: Assume render targets have premultiplied alpha. (#26179) il y a 2 ans
ShaderPass.js f096de7b87 Shaders: Add name property (#26101) il y a 2 ans
TAARenderPass.js 2818a67b4f TAARenderPass: Fix runtime error in `dispose()`. (#26991) il y a 2 ans
TexturePass.js c1655d49d4 CopyShader: Assume render targets have premultiplied alpha. (#26179) il y a 2 ans
UnrealBloomPass.js 5f4914a6b7 Typos (#30138) il y a 1 an
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