Нема описа

Don McCurdy 6ba7313095 Examples: Clean up TSL editor example (#29669) пре 1 година
.github bd27ad7069 Update github/codeql-action digest to c36620d (#29640) пре 1 година
build a9f7169779 Updated builds. пре 1 година
docs db6cb64126 Update How-to-use-post-processing.html (#29665) пре 1 година
editor e754fce136 Editor: Fixed editor not loading on Chrome 129.0.6668.100 due to import maps definitions location. пре 1 година
examples 6ba7313095 Examples: Clean up TSL editor example (#29669) пре 1 година
files db3374bedf Docs/Examples/Manual: Keep focus when clear search input. (#25194) пре 3 година
manual d98942d93d Typo: update prerequisites.html (#29616) пре 1 година
playground bd8fb94227 Playground: Add `normalMap` node. (#29652) пре 1 година
src ac5804dd38 WebGPURenderer: Add backend information to `data-engine` field. (#29670) пре 1 година
test b9144b9cfa Addons: Add `TRAAPassNode`. (#29636) пре 1 година
utils fe3201979b WebGPURenderer: Added basic `three.webgpu.nodes.js` (#29273) пре 1 година
.editorconfig f1ba3a32ed Remove indent size from .editorconfig пре 6 година
.eslintrc.json 767acce1d3 Eslint: Add `no-irregular-whitespace` rule (#29608) пре 1 година
.gitattributes 5446f535d1 git should handle the line endings пре 8 година
.gitignore 02df000052 Adding webgpu bundle to read-size and report-size workflows (#29251) пре 1 година
LICENSE ccbe74b333 Update LICENSE (#27476) пре 2 година
README.md 697a873e88 Update README.md пре 1 година
SECURITY.md b2f749968d Add security policy (#26204) пре 2 година
icon.png 9760d3d86b Optimize icon image (#23238) пре 4 година
package-lock.json 0220bf6b76 Update dependency magic-string to v0.30.12 (#29641) пре 1 година
package.json 5b8270d9d4 Bumped servez. пре 1 година

README.md

three.js

NPM Package Build Size NPM Downloads DeepScan Discord

JavaScript 3D library

The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available as addons.

ExamplesDocsManualWikiMigratingQuestionsForumDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

const width = window.innerWidth, height = window.innerHeight;

// init

const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

// animation

function animate( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything goes well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases

粤ICP备19079148号