Michael Herzog b140fba01d TSL: Move Interleaved Gradient Noise into `PostProcessingUtils`. (#32074) il y a 6 mois
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animation 8da96d094f CCDIKSolver: rename _q to _quaternion (#30918) il y a 1 an
capabilities 7ff0f18c4f Docs: fix types (#31450) il y a 8 mois
controls 1041321baf fix-types (#31819) il y a 7 mois
csm a01368d8e7 TSL: Rename `label()` to `setName()`. (#31490) il y a 8 mois
curves caddbf4cd8 JSDoc: More import sections. (#30860) il y a 1 an
effects 65abfad2f2 AsciiEffect: remove noise from black texture (#31858) il y a 7 mois
environments 8e7e3dfb31 RoomEnvironment: Set emissiveIntensity instead (#31348) il y a 9 mois
exporters 3220e981e9 USDZExporter: Improve material prop types and setup (#32008) il y a 6 mois
geometries 1225f52302 FontLoader: Add text direction. (#31683) il y a 6 mois
gpgpu 2ab339085f Renderer: Deprecate `computeAsync()` (#32042) il y a 6 mois
helpers 1041321baf fix-types (#31819) il y a 7 mois
inspector 2ab339085f Renderer: Deprecate `computeAsync()` (#32042) il y a 6 mois
interactive b65bc7a383 SelectionBox: Add support for batchedMesh (#32052) il y a 6 mois
libs c06699ee25 KTX2Loader: Support .generateMipmaps=true (#31621) il y a 8 mois
lighting caddbf4cd8 JSDoc: More import sections. (#30860) il y a 1 an
lights 937d157507 LightProbeGenerator: Support `FloatType` in `fromCubeRenderTarget()`. (#31349) il y a 9 mois
lines 7b2d917042 Examples: Clean up. (#31700) il y a 7 mois
loaders bca53e6092 MaterialXLoader: Fixed flipped textures. il y a 6 mois
materials 28b0bf1b1b Examples: Small changes to Procedural Wood Example (#31786) il y a 7 mois
math 5b6f5ebb44 Types: fix generic types (#31773) il y a 7 mois
misc 21009ebc44 TubePainter: Replace disk caps with hemisphere caps. il y a 6 mois
modifiers caddbf4cd8 JSDoc: More import sections. (#30860) il y a 1 an
objects 3a0a8d98bc Examples: fix incorrect field assignment (#32056) il y a 6 mois
offscreen cce80b8f87 WebGLRenderer: Deprecate `useLegacyLights`, change default to `false`. (#26392) il y a 2 ans
physics 7ff0f18c4f Docs: fix types (#31450) il y a 8 mois
postprocessing 057d341afd UnrealBloomPass: Backported changes from #31528 il y a 6 mois
renderers 0dfaecd6f7 CSS2DRenderer: Add `sortObjects`. (#31946) il y a 6 mois
shaders 224f26c9d1 Nomenclature clean up (#31564) il y a 8 mois
textures caddbf4cd8 JSDoc: More import sections. (#30860) il y a 1 an
transpiler b73a55ab40 Transpiler: Fix immutable to dynamic parameter conversion and `webgpu_shadertoy` example (#31996) il y a 6 mois
tsl b140fba01d TSL: Move Interleaved Gradient Noise into `PostProcessingUtils`. (#32074) il y a 6 mois
utils d47d1d8d4e Docs: fix null params (#31742) il y a 7 mois
webxr bc8f19db71 fix: use the same hand model clearing as used in OculusHandModel to prevent the hand models from looking inside out (#31634) il y a 7 mois
Addons.js 3ebc5c310c Rename RGBELoader to HDRLoader (#31604) il y a 8 mois
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