| .. |
|
animation
|
bff37d74e6
improve KeyframeTrack and subtype docs (#28288)
|
1 год назад |
|
audio
|
43dcbc1aca
Audio: stop audio with a delay (#29376)
|
1 год назад |
|
cameras
|
1c32bbd627
Renamed methods (#27605)
|
2 лет назад |
|
core
|
3102d6b289
BufferGeometry: Check for existing attribute in `setFromPoints()`. (#29696)
|
1 год назад |
|
extras
|
5ce5a0c870
Controls: Add `null` as default parameter for `domElement`. (#29368)
|
1 год назад |
|
geometries
|
c58511d0e9
ConeGeometry: Check for vertex convergence before removing triangles (#29728)
|
1 год назад |
|
helpers
|
1d2ab56161
SpotLightHelper: Fix offset when adjusting the scene / parent position (#27487)
|
2 лет назад |
|
lights
|
2c13adcb7d
WebGPURenderer: Build - `three.webgpu.js` (#28650)
|
1 год назад |
|
loaders
|
184a7d6d3f
Nodes: Introduce static type (#29282)
|
1 год назад |
|
materials
|
c3f685f49d
NodeMaterial: Only call `setupDepth()` with active depth buffer. (#29799)
|
1 год назад |
|
math
|
bbfdeaca8f
Add `Vector4.divide`, to match Vector3 and Vector2 function set (#29759)
|
1 год назад |
|
nodes
|
732bc2a5f9
TSL: Add function for BPCEM. (#29773)
|
1 год назад |
|
objects
|
3293572ab5
WebGLRenderer: Allow for copying 2d targets to and from layers of 3d textures (#29710)
|
1 год назад |
|
renderers
|
8b0c9acaef
WebGPURenderer: Make sure default instance of `CompressedTexture` works. (#29788)
|
1 год назад |
|
scenes
|
f9d9e6b093
Introduce Scene.environmentIntensity (#27903)
|
1 год назад |
|
textures
|
af083e1e93
s/addLayerUpdates/addLayerUpdate (#28679)
|
1 год назад |
|
Three.Legacy.js
|
066664a407
RenderTarget: add count option for MRT (#26427)
|
2 лет назад |
|
Three.WebGPU.Nodes.js
|
25ff4db3cb
WebGPURenderer: Introduce `TiledLighting` (#29642)
|
1 год назад |
|
Three.WebGPU.js
|
25ff4db3cb
WebGPURenderer: Introduce `TiledLighting` (#29642)
|
1 год назад |
|
Three.js
|
bf6dfd5252
Controls: Move into core. (#29136)
|
1 год назад |
|
constants.js
|
54c3413ca0
Update constants.js
|
1 год назад |
|
utils.js
|
01777f0bc2
WebGLRenderer: add reverse-z via EXT_clip_control (#29445)
|
1 год назад |