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- <title>绘制线条</title>
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- <h1>绘制线条</h1>
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- <p>
- 假设你想绘制一条线或一个圆,而不是线框 `Mesh`。
- 首先我们需要设置渲染器、场景和相机(参见"创建场景"页面)。
- </p>
- <p>以下是我们将使用的代码:</p>
- <pre class="prettyprint notranslate lang-js" translate="no">
- const renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 500 );
- camera.position.set( 0, 0, 100 );
- camera.lookAt( 0, 0, 0 );
- const scene = new THREE.Scene();
- </pre>
- <p>接下来我们需要定义一个材质。对于线条,需要使用 `LineBasicMaterial` 或 `LineDashedMaterial`。</p>
- <pre class="prettyprint notranslate lang-js" translate="no">
- // 创建一个蓝色的 LineBasicMaterial
- const material = new THREE.LineBasicMaterial( { color: 0x0000ff } );
- </pre>
- <p>
- 有了材质之后,我们还需要一个带有顶点的几何体:
- </p>
- <pre class="prettyprint notranslate lang-js" translate="no">
- const points = [];
- points.push( new THREE.Vector3( - 10, 0, 0 ) );
- points.push( new THREE.Vector3( 0, 10, 0 ) );
- points.push( new THREE.Vector3( 10, 0, 0 ) );
- const geometry = new THREE.BufferGeometry().setFromPoints( points );
- </pre>
- <p>注意,线条是在每对相邻顶点之间绘制的,而不会连接首尾两个顶点(即线条不是闭合的)。</p>
- <p>现在我们有了两条线段的顶点和一个材质,可以将它们组合成一条线:</p>
- <pre class="prettyprint notranslate lang-js" translate="no">
- const line = new THREE.Line( geometry, material );
- </pre>
- <p>剩下的就是将其添加到场景中并调用 `renderer.render()`。</p>
- <pre class="prettyprint notranslate lang-js" translate="no">
- scene.add( line );
- renderer.render( scene, camera );
- </pre>
- <p>现在你应该能看到一个由两条蓝色线段组成的向上箭头。</p>
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