Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 99358076dd Removed unused object.boundRadius and object.boundRadiusScale. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() %!s(int64=13) %!d(string=hai) anos
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. %!s(int64=13) %!d(string=hai) anos
  Mr.doob c9213ab544 Added default material to Mesh, Line and ParticleSystem. Fixes #1373. %!s(int64=14) %!d(string=hai) anos
  alteredq 43036191c6 Added frustum culling also for ParticleSystems. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. %!s(int64=14) %!d(string=hai) anos
  Mr.doob d1e3a9d872 Object3D::screenPosition ⟶ Object3D::positionScreen %!s(int64=15) %!d(string=hai) anos
  alteredq 750a242f0c Added vertex colors for particles. %!s(int64=15) %!d(string=hai) anos
  alteredq 5365a11b0e Small refactoring in handling of "dirty" buffers in WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  alteredq 8227d9f118 Added billboard particles (semi-opaque depth sorted). %!s(int64=15) %!d(string=hai) anos
  alteredq 1d9c3405a3 Changed ParticleSystem to autoupdate transform by default (as do Mesh and Line objects). %!s(int64=15) %!d(string=hai) anos
  alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. %!s(int64=15) %!d(string=hai) anos
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