提交歷史

作者 SHA1 備註 提交日期
  Mr.doob 99358076dd Removed unused object.boundRadius and object.boundRadiusScale. 13 年之前
  Mr.doob 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 年之前
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 年之前
  Mr.doob c9213ab544 Added default material to Mesh, Line and ParticleSystem. Fixes #1373. 14 年之前
  alteredq 43036191c6 Added frustum culling also for ParticleSystems. 14 年之前
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 年之前
  Mr.doob d1e3a9d872 Object3D::screenPosition ⟶ Object3D::positionScreen 15 年之前
  alteredq 750a242f0c Added vertex colors for particles. 15 年之前
  alteredq 5365a11b0e Small refactoring in handling of "dirty" buffers in WebGLRenderer. 15 年之前
  alteredq 8227d9f118 Added billboard particles (semi-opaque depth sorted). 15 年之前
  alteredq 1d9c3405a3 Changed ParticleSystem to autoupdate transform by default (as do Mesh and Line objects). 15 年之前
  alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. 15 年之前
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